GMTK2025: Trade Loop
GTMK 2025 - Trade Loop
Plan the trade loop, erm route of your caravan and increase the prosperity of both yourself and the local populace!
(When you start the game it will take a little while to generate the world, sorry for the inconvenience.)
Controls
Left Click - Add a trade stop to your route! All that can be traded will be.
Right Click - Remove the last added trade stop from your route.
F4 - Hide/show the UI
Hover over the different points of interest and their UI to see what they do. Tool-tips have some extra explanations.
How to play:
Build a route for your caravan to follow, by selecting a series of points of interests (farms/mines/...). The route starts at your home base and also needs to end at your home base! Keep in mind that your caravan can only go so far and carry so much each loop.
Trades generally exchange a good for another good or an upgrade. Most places also simply provide a good for just coming by.
The world is randomly generated, as such some starts are harder than others (and some might be impossible). If you think you are in such a start, feel free to restart. As a tip it often helps to have a iron mine close-by!
Credits
I used a few neat assets and asset packs from the following people and places:
Some Sprites:
- https://merchant-shade.itch.io/16x16-mini-world-sprites
Most UI:
- https://toffeecraft.itch.io/ui-user-interface-mega-pack
BetterTerrain:
- https://github.com/Portponky/better-terrain
Some Icons:
- https://kenmi-art.itch.io/cute-fantasy-rpg
Sounds:
- kenney.nl
- https://opengameart.org/content/rpg-sound-pack
Music:
- https://opengameart.org/content/medieval-the-old-tower-inn
