Made for Ludum Dare 51! Didn't finish a lot of the things I wanted to implement, but in the end an actual playable game came out. I also streamed the whole process live at twitch.tv/AStrayRae.

How to play:

Drag attacks around until you feel happy.

Example Play:


Things that I would have liked to have had time for

In decreasing order of importance:

  • Not have "(Clone)" stand behind every dang card... Yeah kinda forgot about that.
  • Sound!
  • More Effect Variation
  • Grass / Rocks, currently the ground is a bit empty
  • Interface improvements (icons for the card effects, make clearer that cards outside the panel are still active)
  • Letting the player move the cards in the left panel around. It only half works, so I turned it off.
  • More effects, target types (cones), just more card parts.
  • Auto generation of cards, currently every card is manually set up (and some are kinda op).
  • Lighting
  • More enemy variation, more enemies, armored enemies etc.
  • Making the different defenders do different stuff/ be good at different things.
  • More Progression


Download

Download
LD51Every10Seconds_Source.zip 5 MB