Made for GMTK  2026

The goal of this 'lil game is to build and launch a rocket! To do so you'll first have to raise capital by selling intermediary products, expand your factory and finally assemble the rocket itself. 

You start with manufacturing and selling steel, then fuselage parts, then engines, then research. Each step is more costly than the previous. Along the way you'll also have to increase the amount of drones you use to move the manufactured goods around!

Controls

Left-Click: Select buildings to build, and place them down.

Right-Click (Hold): Move the view around.

Number Keys 0-9: Shortcuts for the individual buildings.

Things I wasn't able to include

- Upgrade buildings, e.g. increase production rate/drone speed (I even had art for it)

- Removing buildings

- More Building interactions, both in terms of production chains and building layout

- More sensible transporter scheduling (currently they run around a bit inefficiently and wait unnecessarily)

Credits

Various Assets: https://kenney.nl/ (Partially Edited)

Background: https://craftpix.net/ (Partially Edited)

Various Sounds:  https://opengameart.org/users/owlishmedia  (Partially Edited)

Various Sounds: https://shapeforms.itch.io/shapeforms-audio-free-sfx  (Partially Edited)

BGM:

"Eternity" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/

Updated 2 days ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorAStrayRae
GenreStrategy
AI DisclosureAI Assisted, Code